Inside the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph

The post-apocalyptic TV show has come back to Prime Video, and it's fair to say that fans were delightfully shocked by the quality of its debut season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing various facets of the player's experience.

There was Lucy the vault dweller, trying to do the right thing and finding that the ruined world made that very difficult; Max, the Brotherhood of Steel rookie, who starts doubting his organization's authority and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the radioactive wilderness.

Setting the Stage for a New Chapter

The show's first season conclusion unveiled key information about the culprits behind the nuclear war that condemned a population in subterranean shelters for centuries. It also raised numerous mysteries open for the next installment – and, now, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.

“Starting the first season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We’re over the moon with the feedback to the show, so now people are coming in with more excitement and new expectations.”

The Mojave Beckons for Season Two

The new season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, despite the fact that it was technically flawed at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” says the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”

In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its production team prioritized real props and environments were fabricated, echoing the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to feel like it’s real.”

Indeed, virtually every element you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, with the help of the game developers behind the source material. This shared passion for the world is evident in the finished show.

The second season is launching on a weekly basis rather than as a binge-able batch, marking a change from the first season. This schedule will create a different viewing experience, something the creators themselves are excited to observe.

“It's richer, it’s more expansive, it’s more humorous, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”

David Anderson
David Anderson

Liam is a passionate card game analyst and writer with over a decade of experience in competitive play and deck building.